Promised Land — Game Manual

Languages: English · Español · Português

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Overview

Promised Land is a turn-based strategy board game set during the Hebrew invasion of the land of Canaan in the Bronze Age and its consolidation as a kingdom. The game’s backdrop is drawn from the biblical books of Joshua, Judges, Samuel, Kings, and Chronicles.

Each player commands a tribe of Hebrews across a hex map: placing generals, collecting income, raising armies, fortifying villages and cities, and fighting over territory with the other players and with the peoples who already dwell in the land.

Objective

The goal of the game is to conquer the land God promised to the Hebrews. To do so, players must subdue the peoples who inhabited the region — while remaining obedient to God. Disobedience fills the Cup of the Wrath of God, and when it overflows, foreign generals are sent to ravage the region, destroying settlements and carrying off the survivors as slaves.

The first player to reach 3 victory points wins the game. Points can be earned by controlling regions (Judge titles), crowning a king from your tribe, or erecting the Tabernacle in one of your cities.

Mechanics

The game is played in rounds, each divided into seven phases — some controlled by the players, others resolved automatically:

  1. Announcements — The events happening this round (such as famines and sandstorms) are announced, along with king elections and successions to each region’s judge title.
  2. Draw Cards — Each player receives two cards. They may be generals to place on the map, items to equip on generals, single-use cards, or events. Event cards are revealed, go to the Events Area, and are announced the following round.
  3. Income — Each player collects income in proportion to their domains.
  4. Acquisitions — Each player may buy titles, troops, and improvements for their villages and cities, and ransom captive generals.
  5. Movement — Generals move across the map according to their speed and may lay siege to enemies.
  6. Combat — When generals of different players end their movement on the same hex, combat may break out. Each player chooses how many troops to sacrifice in the battle and which cards to play.
  7. Check Victory — Victory points are tallied; the first player to reach 3 points is the winner of Promised Land.

Chapters